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This read me contains level information on Daylight District 
as well text blurbs written by the authors about their map.
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Map01
Level name          : Wetworks
Author(s)           : ZeMystic
Midi                : "Recovery" - Jimmy
Author's comments   : "Wetworks was the first map I made in almost a year.
		       I am quite proud of this map with it's distinct locations
		       and intertwined layout."


Map02
Level name          : Hustle Bones
Author(s)           : MyOlden
Midi                : "Bloody Sands" - Myolden
Author's comments   : "The first of the two maps I made for this project. I wanted 
		       to do something like the Dark Souls thing where the map wraps 
		       around itself and circles back to previous areas a bit. I like 
		       how it came out. Originally I had a very different progression 
		       in mind that got scrapped entirely once I started to flesh out 
		       the starting area, but that's just how it goes I guess."


Map03
Level name          : Hydropump
Author(s)           : T.Will
Midi                : "Spacepub" - Stewboy
Author's comments   : "It was cool to revisit an older set with new textures and new skills. 
		       I wish that those skills also brought new creativity though. It was a 
		       struggle to get a halfway decent map made until I just embraced the 
		       speedmapping. Compared to Moonlit District I think this is a stronger 
		       layout with some wackier punches."


Map04
Level name          : The Place Building Itself
Author(s)           : Yugiboy85
Midi                : "Drilling By Night" - Stewboy
Author's comments   : "I wanted to make something short and fun and, I think I managed to do that. 
		       This is the shortest amount of time (outside of project requiring you to 
		       map in a designated time) I've spent making a map. This was indeed done in 
		       2 days.
 
		       The map takes inspiration from skillsaw's "The room taking shape" from btsx 
		       e1 with, the name and music being the obvious nod."


Map05
Level name          : Higher Ground
Author(s)           : Bobby (lolmcswagger)
Midi                : "CHaRybdIS" - Jimmy
Author's comments   : "The first map I've finished in maybe a year. I've been spending the past 
		       2 years or so on and off of Doom stuff to focus on my education and getting 
		       my life together after COVID started, and because of that, I have rarely 
	               gotten maps or midis finished for doom. Recently I also got my laptop stolen,
		       which made me lose all of my Doom map/midi In-progs except for whatever I sent 
		       to my fellow doom buddies DMs. However, I got a new laptop soon after, and I was 
		       motivated to move on from this loss and work harder on becoming more efficient 
		       and dependable in my doom work. This map represents about >12 hours of work 
		       spread over the past 4 days, and my focus was to make a more structurally 
		       complicated and interconnected map than my Tetanus map without overcomplicating 
		       the process.

		       I was looking at Valiant E1 and doing a structural breakdown of how the maps were 
		       created from overlapping rectangles to create a new method of quickly creating 
		       elaborate and connected structures without thinking super hard about each individual 
		       component of said structure, instead focusing on building seamless transitions to 
		       areas old and new. This method worked super well, I did the first pass of the block 
		       out in a little under 3 hours and I only needed to add some small side areas to pace 
		       out the map. Another aspect I focused on was creating a sense of a greater place while 
		       still keeping the runtime down and the space used compact, which was implemented with 
		       the rockier areas and the pipe structure that runs through half of the map. My Tetanus 
		       map had a massive end area but I didn't feel it communicates the same level of depth and 
		       adventure as those well placed areas. I still have a lot to learn about pacing out a map 
		       and exploring even more elaborate concepts in small time frame, but this a great step 
		       after a long rut. 

		       I've become a bit jaded from Doom after many false starts on projects, but I hope this is 
	               the turning point out of the plateau. Thank you."


Map06
Level name          : Hacker
Author(s)           : MyOlden
Midi                : "Radioisotope" - AD_79
Author's comments   : "This was meant to be a very mean map from the start. I wanted to make something worthy 
		       of the last couple of slots in the set and I think I achieved that goal. Very happy to 
		       have found a use for the Spider Mastermind in this map - an underrated monster in my opinion. 
		       The sinkhole-showdown inspired area to the south probably gave me the most trouble, despite 
		       the fact that it's an incredibly simple area."


Map07
Level name          : Serene Slaughter
Author(s)           : ZeMystic
Midi                : "A New Day" - DCG Retrowave
Author's comments   : "This map was made in like 8 fucking hours during the day of the deadline. I wanted to make a 
		       simple and fun baby-slaughter map with distinct encounters and nasty traps. Eventually I said
		       fuck it and made it a walking simulator midway through."
